PAVEL SELDEMIROV
REGDRY
PSPROJECTLABYRINTHV01

LABYRINTH

NAME

SUBTITLEFifty fragments recombined by algorithm into a new sequence each time.

2017
RELEASE
MEDIUM
Generative video installation consisting of 50 prerecorded video fragments. A generative algorithm edits the fragments in randomized order, producing a different montage sequence on each run.
STATE
DIGITAL ONLY · NO PHYSICAL EDITION
RECORD
PSPROJECTLABYRINTHV01
REGISTER
OPENINDEXSOURCEDRY
NOT IN THE RECORD
DIMENSIONS · COLOUR · LOCATED · PROTOTYPE
L01 / Exterior / source still · WORK / INDEXVIEW ↗

Movement for the sake of movement itself.

02

The material

50 FRAGMENTS / VARIABLE ORDER

MATERIAL [50 FRAGMENTS] ORDER [CHANGES EACH RUN] FIG 01 ↘

“Labyrinth” is a video installation consisting of 50 fragments that are edited in a random order by a generative algorithm, creating a unique sequence of images each time. This work is a reflection on the theme of the human condition in the modern world, where familiar narrative structures disintegrate, giving way to rhizomatic, nonlinear forms of meaning-making.

On the screen, we see a figure wandering through endless corridors and alleys of a half-abandoned city. But this is not a purposeful journey from point A to point B, but rather a prolonged drift, movement for the sake of movement itself. The fragmentation and recombination of the narrative here become a metaphor for the contemporary life experience itself — the experience of navigating a world without clear landmarks and predetermined routes.

L04 / Across the grounds / source frameVIEW ↗
FIG. 01 / SAME MATERIAL, DIFFERENT NEIGHBOURS50 SOURCE FRAGMENTS
SCHEMATIC CUT ATHE SAME LETTERS
  1. A
  2. B
  3. C
  4. D
  5. E
  6. F
  7. G
  8. H
SCHEMATIC CUT BTHE SAME LETTERS
  1. A
  2. D
  3. E
  4. C
  5. F
  6. B
  7. H
  8. G
ENLARGED JOIN / CUT A
BCD

C stays in the example; the fragments beside it change.

Illustrative letters, not documented fragment IDs or playback order.
03

No fixed route

DRIFT / NOT DESTINATION

The labyrinth here is not just an architectural structure but an ontological model, an image of being itself that has lost its teleological vector. The protagonist’s wandering through the winding streets and dead ends becomes a metaphor for the existential search in the postmodern situation, when all “grand narratives” are subjected to radical doubt. In this world, any attempt to construct a coherent story, to acquire a stable identity, is doomed to failure, dissolving in the endless play of signifiers.

At the same time, “Labyrinth” is not a pessimistic diagnosis but rather an invitation to a new type of orientation. Rejecting the idea of a final destination, the installation offers an alternative model of existence — a model of nomadic drift, of movement that finds meaning in itself. Immersed in the meditative rhythm of the protagonist’s wanderings, the viewer gradually discovers the special poetics of the labyrinth — the poetics not of goal but of process, not of attainment but of search.

L02 / Interior / source stillVIEW ↗
L05 / Stairwell / source frameVIEW ↗
04

Selected stills

DOCUMENTATION / 03 IMAGES

Ultimately, “Labyrinth” is a work about the very nature of human experience in the postmodern era. An experience that is fragmentary, nonlinear, fundamentally incomplete. Through the deconstruction of familiar narrative patterns, the installation paradoxically invites us to find a home in the very situation of homelessness, to learn to dwell in the open space of meaning. And perhaps it is in this gesture of accepting our “thrownness” that the path to a new freedom and authenticity lies.

L03 / Threshold / source stillVIEW ↗

The fragment is one possible encounter with the work; its position is not a fixed point in every montage.

L06 / Facade / source frameVIEW ↗
ARTIST & CONCEPT
Pavel Seldemirov
ARRIVEDPS / PROJECT / LABYRINTH / V01
NEXT ROUTE